#include "Table.h"

#include <sstream>

Table::Table(const unsigned int _iWidth, const unsigned int _iLenght)
: Material()
, m_iWidth(_iWidth)
, m_iLenght(_iLenght)
{
	stringstream sName;
	sName << "Table (" << this->m_iWidth << "x" << this->m_iLenght << ") ";

	this->setName(sName.str());
}